Technology
Designing for spatial computing
What changes when the interface leaves the screen. Early lessons from building for headsets and rooms.

Idris Mensah
Technical Director
8
min read

Spatial interfaces break most of what we know about layout. There is no fold, no edge and no guaranteed viewing angle — just a room, a body and attention that drifts.
Design for the body
Comfort is the first constraint. Content sits slightly below eye level, interactions happen within arm’s reach, and nothing asks you to turn your head for long. Get this wrong and no amount of visual polish will save the experience.
“In space, the best interface is the one you barely notice.”
Light is the new layout
Without a screen, hierarchy comes from light, depth and sound. We prototype in headset from week one, because a spatial idea that works on a flat screen tells you almost nothing.

Written by
Idris Mensah
Technical Director
at Kairo
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